Creative Experiential · exhibition design

Susan B. Anthony's House

A concept for a museum in the suffragist's childhood home, where visitors don't just read her history; they live it, through the eyes of someone who was there.

The Susan B. Anthony childhood home, a white brick house in Battenville, New York, with a VOTE sign in the front yard
The Anthony family home in Battenville, New York, the museum's setting.
Role
Competitive analysis · Interaction design
Methods
Competitive analysis · Storyboard · User flow · Wireframe · Exhibition design · Interaction design
Team
Laura Kerry (PM) · Jina Jung (UI) · Yiyao Nie (Research)

Overview

A museum set in Susan B. Anthony's childhood home in Battenville, New York, telling her life through the lens of "living in history."

The idea: by stepping into the history around Anthony, young visitors come to see the history they are living in right now, and their own power to shape it. So the museum doesn't just narrate a life. It casts each visitor inside one.

The framework

Three devices carry the experience through the house.

Reproduction furniture

Five period rooms immerse visitors in the era and carry Anthony's biography, decade by decade.

Character cards

A card, drawn at random on arrival, casts each visitor as a real person who lived alongside Anthony.

Interactive screens

Paired screens tell Anthony's story and the character's at once, then hand the visitor a choice.

How a visit works

One journey, from the front door to a card you carry out.

Enter the house

Draw a character card at random.

Move through five period rooms

One era of Anthony's life at a time.

Screen one

Susan's story

A moment from her life, on a timeline of the era.

Screen two

Your character's story

The same moment, lived from their side.

You decide what happens next

No wrong answers, just consequences.

SafeNeutralBrave

At the final screen, the question turns to you

Not "what would you choose?" but "what do you care about, now?" You type your answer in.

Your card prints with your character's fate

Take it home, share it, or email it to yourself.

Inside the house: five rooms, five eras

Each room opens with her life in that period, then 4–5 stories paired with the visitor's character.

1820–1837

Childhood

Family shapes Susan B.

  • Her father sets up a family school at home
  • Parlor discussion becomes a family tradition
  • Her first question about women's rights
  • Teaching at her father's school, then the Female Seminary
  • The family loses everything in an economic depression
1837–1850

Early career

Growing up and early activism

  • Her sister's marriage prompts her to reflect on marriage itself
  • Setting aside some of her Quaker upbringing
  • Her first public speech
  • A women's-rights conference
1850–1861

Main career

Challenges and victories

  • Meeting Elizabeth Cady Stanton
  • The New York Women's Temperance Society
  • A statewide lecture tour, and a search for self-identity
  • First victory: New York grants married women the right to own property and run their own businesses
  • A failed lecture tour
1861–1876

Civil War

A little progress

  • The war begins
  • The revolution
  • Being arrested for voting
  • A new victory
1876–1906

Late life

"Failure is impossible"

  • Her friendship with Stanton, and the first volume of their History of Woman Suffrage (1881)
  • A trip to Europe
  • Her later years
  • "Failure is impossible": her last public words
  • After her death

The characters

On arrival you draw one of these at random, and spend the visit seeing Anthony's world through their eyes. Your choices decide how their story ends.

Portrait of William Lloyd Garrison

William Lloyd Garrison

b. 1805

Abolitionist and a founder of the American Anti-Slavery Society, who also championed women's suffrage.

Portrait of Ida B. Wells

Ida B. Wells

b. 1862

Born into slavery; became a pioneering investigative journalist, anti-lynching crusader, and suffragist.

Portrait of Frederick Douglass

Frederick Douglass

b. ~1818

Escaped slavery to become the era's foremost abolitionist orator, and a vocal ally for women's suffrage.

Portrait of Sojourner Truth

Sojourner Truth

b. ~1797

Escaped slavery; became an abolitionist and women's-rights preacher, famous for "Ain't I a Woman?"

Card design: plain black-and-white tickets on entry, and color-coded cards printed with each character's portrait and fate on the way out
The card design: a plain ticket on the way in, printed in your character's color with their fate on the way out.

Two stories, side by side

In each room, a story plays on two screens at once: Anthony's life on one, your character's parallel experience on the other, each against a timeline of the era. Then a choice.

Screen mockup: Susan B. Anthony's story on the left, the visitor's character story with choices on the right, each above a timeline
Screen mockup: young Susan denied the boys' lesson (left) paired with Frederick Douglass learning to read in secret (right). Each story ends in a choice: safe, neutral, or brave.

What I looked at

Precedents for the feel, the structure, and the interaction.

Aesthetics: period interiors

Period bedroom interior at Oak Alley
Oak Alley · Vacherie, LA
Period parlor interior at Boldt Castle
Boldt Castle · Alexandria Bay, NY

Structure: biographical house museums

Wall of framed stories at the Margaret Mitchell House
Margaret Mitchell House · Atlanta, GA
Ernest Hemingway's study with his typewriter
Ernest Hemingway Home · Key West, FL

Interaction: the model for the cards

Email from the National WWII Museum's Dog Tag Experience, assigning the visitor a real WWII figure
The National WWII Museum's "Dog Tag Experience" (New Orleans, LA) assigns each visitor a real person from the war and emails them that person's story as they go. It is the direct precedent for the character cards and the print-and-email ending.